Supported asset types
The following asset types are supported at the moment:
| Asset type | Description |
|---|---|
| Prefabs | Quoll engine supports importing GLTF or binary GLB file formats Currently, meshes, materials, skeletons, animations, and lights are imported imported from this file. |
| Textures | Most common image file formats -- PNG, JPG, BMP, and TGA, are supported. Additionally, you can also import Khronos Texture files (KTX, KTX2) |
| Scripts | Uncompiled Lua scripts can be imported into the engine |
| Environment textures | HDRI files are supported |
| Font | We support importing TTF and OTF files into the engine. |
| Audio | You can import WAV files into the engine. |
| Animators | Quoll engine provides a YAML based custom file for creating animators. |
| Scenes | Scenes are YAML based custom files that represent the current scene |